![]() ![]() Infinite Wig B - Allows unlimited use of the FC gauge, obtained by gathering collectables and completing the game. ![]() If done between combos of the Pincer weapon, you can continue your combo in a different position.įuel Cell Gauge (FC) - Energy Bar used for Blade Mode and Ripper Mode that is unlimited for NG+ due to the use of Infinite Wig B. Offensive Defence - Worded as dodge attack in these notes, as that's what it effectively is. By clicking the Left Trigger after a counter or while having a full FC you can manually aim sword slashes precisely cut specific portions of enemies. Movement - Sprinting and Jumping consistently is marginially faster than straight up Sprinting.īlade Mode - A main mechanic of Metal Gear Rising during standard play that doesn't see much use in NG+. The process of routing MGR has been a hell of a lot of fun.ĭIfficulty - Hard, most active runners play on Hard and all the competition I had when I picked up MGR was playing on Hard. I got a sub 1 hour run once and thought I was going to take a break, then a week later I found another huge skip. We were joking about "Sub 1 hour run when" for a pretty long time when we were getting 1:05s~, then new skips and strats popped up all over the place. ![]() Thanks to myself, Cramer_ and DarkDevastat10n and all the information in the SDA thread for helping route this game (and getting me into it in the first place), since I started playing and gave Dark competition it went from basically no out of bounds or significant skips in the run to being a really broken game. Notes might be a bit long but I enjoyed documenting stuff as I rewatched my run. ![]()
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